Every character has their own unique quirk and style, so make sure to try out each to find what one works best for you. Izell is whom I’ve gravitated towards for my main though, as she is great at pressuring, is quite mobile, and can even load a charged dash to knock back or out enemies. Plink is fun as he has a large amount of rockets before needing to reload, but they don’t do much damage, so he’s a great support character or someone that can get that last KO hit in before enemies can recover since he can shoot so many before needing to reload. Flux is entertaining because her rockets look like kitten rainbows and she can also warp into another dimension for a brief time to get out of danger quickly. While I never found a character I fell in love with, as I usually find one I enjoy and main them 100% of the time, there were a few that stood out.Īmphora has a special ability that allows her turn into a water puddle that has quick movement then can launch them high out of the arena for massive damage or KO’s. Think of these like specialized passive perks, and these can level up as well, becoming more powerful the more you equip them in matches. What I did enjoy was that each character leveled the more you used them, unlocking new skins to customize their look, banners, totems and more. It will take some time to not only master the physics based shots, having to lead your rockets, but learn when best to use your abilities to earn those KO’s. You’ve got slower types of characters, ones that can snipe, some that are weak but has more rockets, and others. Each character is unique in their playstyle, not just because of their shot types, but how they control and perform. These can be useful and give a slight edge, but generally nothing that will change the tide of a match drastically.Ĭurrently with eleven different characters to choose from, each with their own shot types and abilities, you’re bound to find one that suits your playstyle, though this took me a handful of hours to find the two or three I enjoyed more than others. These will give you bonus one-time usable items like a bomb that can be tossed, a ninja headband that enhances your dodging for a short time or a rocket magnet that traps any rockets that pass nearby. Scattered throughout the arena’s you’ll find items and gift boxes. Dodging not only allows you to, well, dodge incoming rockets, but it also is how you can free yourself from a stun and get back into the fight, provided you’re not knocked out of the arena first. This wasn’t working too well, as I was constantly getting eliminated but unsure how to defend against it. I tend to play slightly aggressive, so I usually forgo defense for more brute force. To be honest, I wasn’t utilizing the dodge much at first, but came to learn that it’s quite important, for more than the obvious reason. It takes some getting used to but you can easily maneuver around the handful of maps quickly in no time once you've got the skills down. You can not only use your rockets to rocket jump, but using them along walls or pillars to ‘climb’ upwards. Not only will you need to learn the intricacies of combat, you’ll have to master dodging and using items as well. The shooting is quite hard to get the hang of, as you need to lead your shots, but after a few hours you’ll start to get a feel for it. Every character shoots, well, rockets, so if you were a fan of playing Soldier in Team Fortress 2 or Pharah in Overwatch, you’ll have an idea what to expect. This Blast Meter makes the gameplay unique, as you don’t necessarily have to be low on health either, simply reach out of bounds of the play area and you can get knocked out.Īs for the shooting itself, it’s functional, but something feels lacking overall. And just like said game, you can also recover if your enemies are unable to finish the job. The main twist is that instead of a standard health bar that needs to be depleted to kill someone, instead, you need to fill their meter and get a finishing shot or blow on them, much like Smash Bros, to knock them out of the arena. What makes Rocket Arena stand out against the competition is mainly with its gameplay. A 3v3 online shooter, Rocket Arena aims to gain its audience with its bright visuals, flashy gameplay, and if you happen to love rockets, even better. The result is a little more muddled than that though. ![]() Are you a fan of Overwatch? How about Smash Bros? What if I told you there’s now a game that essentially combined these two, would that excite you? On paper this sounds like an amazing combination, and you’d think throwing in some rocket based gameplay would make it even cooler.
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